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Software Engineer, Apps

Apple
Pittsburgh, USonsitemid3-6 yearsWork permit requiredTrending: 86 views

Description

Do you want to help reshape productivity software for tomorrow's consumers and creators? Are you interested in creating amazing user experiences on macOS, iOS and iPadOS, and visionOS? Do you have a passion for code that is as elegant as the output that it produces? The Graphics team in Apple's Productivity Apps group is looking for an engineer to help build the future of visual productivity in Apple Creator Suite. The Graphics team drives exciting new graphics and drawing features that assist and inspire people in apps like Freeform, Keynote, Numbers, and Pages, and across the rest of Apple Creator Suite. We're also responsible for key infrastructure across the entire stack, operating everywhere from the low-level persistence layers to our cloud technologies to the interface and presentation level that our users see every time they open one of our apps.DescriptionIn the job you'll; Collaborate effectively with other engineers, human interface designers, marketing teams, and content producers to brainstorm, prototype and ship new interactions and visual capabilities and enhance existing ones; Architect and build new infrastructural components that encapsulate platform complexity, helping other teams building visual productivity features focus on their own components; Develop new interactions and visual capabilities that broaden our users' capabilities and support their best work Make good use of documentation, IDEs, debuggers and other tools in understanding the large code base which forms the underpinnings of our products; Write easy-to-understand new code, and work to fix existing bugs and make architectural improvements that resist them; Keep our endlessly creative customers in mind at all times, delighting them while supporting their best work.Preferred QualificationsPast experience building software for macOSExperience working in large industrial code bases with large teamsDemonstrated skill at understanding non-technical users' needs and developing appropriate solutionsMinimum QualificationsProficiency with Swift or Objective-CProficiency in Python or another scripting languageSkilled with object-oriented designExperience with Metal, CoreGraphics, or other 2D graphics environmentsDemonstrated experience planning and delivering software projects with and for cross-functional teamsAbility to communicate clearly-both verbally and in writing-and build trust across business linesBachelor's degree in Computer Science or equivalent experience

Required skills

Software Engineering

Tech stack

Spring BootJavaMicroservices

This role may require work authorization in Pittsburgh, US

Check with the employer about specific visa or work permit requirements before applying.

Posted 3 weeks agoSource: The MuseView original listing

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Glassdoor rating4.2/5
Company sizeEnterprise
IndustryDeveloper Tools
Open roles11
Work-life balance3.8/5
Avg tenure4.0 yrs
StagePublic (AAPL)
Size164,000+
HQCupertino, CA
Founded1976

Company Insights

Glassdoor rating
4.2
Work-life balance
3.8
Avg employee tenure
4.0 years

Hiring behavior

Avg response time
21 days
Ghost rate
30% (Moderate)
Interview to offer
20%
Interview rounds
4
Interview style
secretive
Hiring speed
moderate